Learning from every run. Judging every run better.
DRIFT/RS AI Judging reads every car twenty times a second, to the centimetre, and turns it into Line, Angle and Impact scores that get sharper with every lap it sees. It learns each course by itself, catches the mistakes a judge looks for, and shows exactly where every point came from.
It is the newest part of Drift.RS, the system that runs every Drift Kings International Series round. From the box on the car to the score on the screen, the whole system is in one film, and a real lap driven at Serres can be replayed in 3D, right in your browser.

Watch the presentationWatch the 3D demo lapDownload the brochure (PDF)
Better for the organizer. Fairer for the driver. Clearer for the fans.
- Organizers. Fewer arguments: every call has its evidence. The same judging on every run, every round, all season. Your rules: your points, your briefing, your last word.
- Drivers and teams. Judged on what you did, measured to the centimetre. No mystery: a report shows where every point went. Practice that teaches: every lap recorded and scored.
- Fans. Understand the score: every score is explained. See what the judges see: 3D replays on your phone. Miss nothing: mistakes are flagged live on screen.
Rules give it the framework. Every lap makes it sharper.
DRIFT/RS AI Judging doesn't wait to be taught. Every run it measures becomes experience: it learns what a good angle, a fast initiation and a close chase look like on each course, draws its own ideal line from the cleanest runs, and remembers where the field brakes. The more it sees, the better it judges, all by itself.

- Measure. Centimetre-accurate, twenty times a second. Two antennas on every car give position and heading. From that come speed, the true drift angle, the throttle, and all four tyres against the mapped track limit.
- Learn. It teaches itself every course: targets, ideal line and braking map are learned automatically from the laps it has analysed, practice laps included. No hand-tuning between events.
- Analyse. Understeer, wheels off, a spin, a late initiation, a possible contact, a lead breaking pace, a possible pass: every case is detected automatically and flagged live on screen, the same way every time.
- Explain. A judge that shows its work. Every point traces back to a measurement, and every lap comes with its own report.
It is built on how drifting is actually judged: the Drift Kings rules and drivers' briefing, the Formula Drift judging regulations, the Drift Masters guidelines and FIA reference material.
All 100 points. Every one of them measured.
Line, Angle and Impact, split the way the Drift Kings rules and drivers' briefing split them. Impact is not a feeling here: it is rotation speed, entry speed, throttle and momentum, read from the same centimetre positions as everything else.
- Line, 40. Zones and clipping points, and Connection: how closely the car follows the ideal line this layout has learnt.
- Angle, 30. Average angle, peak angle and corrections.
- Impact, 30. Fluidity and Commitment.
The judges choose the weighting for the event. DRIFT/RS AI Judging can score the whole run, or sit beside your judges as an advisor while the final call stays theirs. Either way, every lap comes with its report: every point, and the reason behind it.
In tandem battles the chase is judged on closeness, consistency and how well it mimics the lead's line, angle and transitions. The two sides add up to a suggested winner, or One More Time.
It sees what a judge sometimes doesn't see. And flags it live.
Every case below is detected automatically from the telemetry and shown on the broadcast the moment it happens.

- Understeer. Straight for longer than the course's own learned transition time: flagged live.
- Possible contact, and who caused it. The body-to-body gap closes to nothing with a sudden drop in speed. It tells whether the chase closed in too fast or the lead braked hard.
- One wheel off, two wheels off. All four tyres are checked against the mapped track limit. It knows exactly which one went off and marks it on screen.
- Lead broke pace. The lead brakes hard mid-drift and the chase has to straighten to avoid it. The gap that opens there is not held against the chase.
- Possible pass. Side by side, both drifting, and the chase's nose gets ahead. That is measured along the racing line, so running alongside on the inside of a bend isn't mistaken for a pass.
- Incomplete runs. A late initiation, a spin or a car that stops is named on screen the moment it happens, and the judges can still count the run.
- Early throttle. After a transition or a decel zone, the chase is back on the throttle while the lead is still off it: the mark of an aggressive chase.


Every run again in 3D. With what no camera shows.
Seconds after a run it plays back in 3D on the broadcast, on Race control and on any phone: both cars, with their speed and angle floating above them.

- Tyre marks. Both rear tyres leave a mark wherever the car is sliding, in its role's colour: cyan for the lead or a qualifying car, magenta for the chase.
- Proximity halo. From the attack line to the finish, a light on the road under the chase car shows how close it is to the lead, body to body. The distances are set for each event.
- Throttle. On, holding or off the throttle, with no sensor on the pedal: it is read from the car's own speed.
- Every angle. Broadcast, 3/4 rear, 3/4 front, TV and high views, or a free camera. Each replay opens with a slow turn round the cars, and any replay can be saved as a video, ready to post.
And during a full season working with your series, we can 3D map all the cars of your championship, so drivers and fans recognise their own cars and sponsors in the replay.
Set it up for the day. Then it runs itself.
Map the layout, give it the judges' briefing, put a box in each car. From then on laps are found, scored and published without anyone at the console.

- Any layout, walked once. Walk the course with one of the boxes and a phone, or start from a known circuit and set the lines, zones and clipping points on its real map.
- The judges' briefing, applied. Every event has its own amendments. Each becomes a rule the scoring measures, in the judges' own words, for that event only.
- Learns while nobody watches. Switch it on before practice: every lap is detected, scored and remembered. By qualifying, the layout already has its targets and its ideal line.
- The judges keep the last word. Count this run, or zero it: one press overrides any automatic call.
- Batteries and Wi-Fi. Base station, access points, boxes and laptop all run on batteries, and the internet is only needed to publish the results.
Every run, judged and online in seconds.
During an event the scores, the battle results and a 3D replay of every run go online as each run finishes, on any phone. Between rounds, a demo lap and a demo battle are there to replay.
One platform. From judging to the final broadcast.
Drift.RS connects the core operations of a drift event so judges, race control, drivers, spectators and the livestream work from the same race data.
- Live qualification. Every judged lap in every class, published as it is scored. Rankings move in front of the audience, and anyone can open a driver to see both laps and the judge breakdown behind the number. Open a real qualification page.
- TOP32 racing. The full ladder from TOP32 to the final, the battle on track now, and the battle on deck next. Winners advance on screen the moment the call is made. Open a real bracket page.
- Broadcast layer. A transparent browser source you drop into OBS. Battle names, entry numbers, bracket position and race status go on screen without anyone touching the scene during the show.
- Admin tools. Export raw results to XLS, print A4 result sheets for the paddock, and generate result graphics sized for social posts, all from the same data.
Built by the people running the events
Drift.RS is built by people with more than twenty years in the drifting scene. As the organizers of the Drift Kings International Series, we made the system we needed ourselves.
Bring it to your next round
Tell us the series, the classes and the dates, and we will set the event up with you: info@drift.rs.
The film, the brochure and the 3D demo lap are on drift.rs, and the news on Instagram @driftrs_aijudging.
3D car models in the pictures: credits.



